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Who made team skulls music5/31/2023 What's more, Karr felt that gaming audiences were being woefully underserved. Making it, sure, but what about pitching it to publishers, marketing it, releasing it on consoles, or running a studio as a business? Turns out, none of that information is easily accessible to a lot of up and coming developers. Some didn't have the initial funding needed to get their projects started, while others simply lacked the practical knowledge to even publish a game. While Karr had encountered many small, diverse game development teams with talented creators and brilliant ideas that they believed could be incredibly successful, those teams were struggling. In their years working with small developers through cooperative-owned gaming label Glitch, CEO Evva Karr noticed a serious problem.
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